How do I make this effect?

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Post » Thu Nov 03, 2016 11:10 pm

Hi guys i would like to implement this effect of leveling up on a project i´m working on, but i have no idea how.
Any ideas?
Help would be greatly appreciated.
The level up effect occurs at the minute 2:37 of the video.
https://www.youtube.com/watch?v=KhNeLVN66Do

Thanks!
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Post » Thu Nov 03, 2016 11:19 pm

A sprite animation made by an artist.
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Post » Sat Nov 05, 2016 12:43 pm

Is there no other way? Im not really a good artist...
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Post » Sat Nov 05, 2016 12:52 pm

I'm not really sure what you're asking, how can I make artwork without being an artist? You can buy premade artwork I guess, there is some in the store on here. You could make a nice particle effect using particles in C2. To make that exact animation though it looks to be a sprite animation that someone will draw. It's possible you could do something similar by making your own workaround movie by adjusting the opacity of a sprite or by using the fade in/out behaviour but the original animation is very detailed and made by an artist.
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Post » Sat Nov 05, 2016 2:14 pm

Looks like one dimensional noise scaled up.
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Post » Sat Nov 05, 2016 4:57 pm

plinkie wrote:I'm not really sure what you're asking, how can I make artwork without being an artist? You can buy premade artwork I guess, there is some in the store on here. You could make a nice particle effect using particles in C2. To make that exact animation though it looks to be a sprite animation that someone will draw. It's possible you could do something similar by making your own workaround movie by adjusting the opacity of a sprite or by using the fade in/out behaviour but the original animation is very detailed and made by an artist.


Yea what i was asking was could i make something similar using c2 features. I know about particle effects and i have used them alredy, not sure though if i can imitate this effect using that, i´m gonna have to try.
Regardless of it, i cant figure out how to do it i guess i´m gonna have to make a sprite sheet and try to imitate that effect the best i can.
Thanks for the answers!
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