How do I make tiled backgrounds that dont have the weirdness

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Post » Tue Jan 20, 2015 6:59 pm

You know when you make tiled backgrounds of things like grass, and once you actually use it, it has that weird tiling effect. Is there a way to make it so that each tile will randomly rotate and flip itself to not have that effect?
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Post » Tue Jan 20, 2015 8:16 pm

Can you show what you mean by "that weird tiling effect"? Preferably with an attached image?
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Post » Wed Jan 21, 2015 3:12 am

Sorry for the late reply. But the tiling effect is when you tile the same sprite over and over again and makes it sorta like Image this effect. (Obviously i have much better grass, but i drew this real quickly to explain it. I want to make it so that each "Tile" in the tileable background will be different. Like invert it, and flip it around to get rid of that effect.
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Post » Wed Jan 21, 2015 3:17 am

But then it wouldn't be a tiled background.
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Post » Wed Jan 21, 2015 3:46 am

You don't want a "Tiled Background"- you might want a Tilemap, instead.
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Post » Wed Jan 21, 2015 5:52 am

I'll try that later unnatural20, thank you so much.
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Post » Wed Jan 21, 2015 7:10 am

I think it might also help if you painted to the edge of the sprite to create a seamless pattern. Here's a quick tutorial on it, if you are interested.
I think it might also help if you painted to the edge of the sprite to create a seamless pattern. Here's a quick tutorial on it, if you are interested.

http:// www. istockphoto.com/article_view. php?ID=1493

(Edit: Just take out the spaces in the above link. I'm told I don't have high enough reputation to post links.)
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