How do I make tilemaps transperent?

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Post » Sat Sep 17, 2016 10:28 am

Message: Denmla can only post plain text URLS until they have 500 rep. 2 URLS modified. Why?
I can't figure out why my tilemaps still have white background even when i removed it completely?
http://imgur.com/a/87DHv -> You see that image (tilemap) is transperent but when i place it -> http://imgur.com/a/xowFq Can someone help me fix this ?
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Post » Sat Sep 17, 2016 2:23 pm

Denmla wrote:I can't figure out why my tilemaps still have white background even when i removed it completely?
http://imgur.com/a/87DHv -> You see that image (tilemap) is transperent but when i place it -> http://imgur.com/a/xowFq Can someone help me fix this ?


I tried it and it's working fine. :mrgreen:

https://www.dropbox.com/s/02qbwmv8y7vlf ... .capx?dl=0

Please be sure to save your image file as .PNG with transparency.
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Post » Sat Sep 17, 2016 3:07 pm

Message: Denmla can only post plain text URLS until they have 500 rep. 4 URLS modified. Why?
Gmoney wrote:
Denmla wrote:I can't figure out why my tilemaps still have white background even when i removed it completely?
http://imgur.com/a/87DHv -> You see that image (tilemap) is transperent but when i place it -> http://imgur.com/a/xowFq Can someone help me fix this ?


I tried it and it's working fine. :mrgreen:

https://www.dropbox.com/s/02qbwmv8y7vlf ... .capx?dl=0

Please be sure to save your image file as .PNG with transparency.

You used sprites but that way it's not accuracy,i want to use tilemap system :/ -> http://imgur.com/a/x0jZz
And yes my images are .PNG that's not prob
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Post » Sat Sep 17, 2016 5:04 pm

Denmla wrote:
Gmoney wrote:
Denmla wrote:I can't figure out why my tilemaps still have white background even when i removed it completely?
http://imgur.com/a/87DHv -> You see that image (tilemap) is transperent but when i place it -> http://imgur.com/a/xowFq Can someone help me fix this ?


I tried it and it's working fine. :mrgreen:

https://www.dropbox.com/s/02qbwmv8y7vlf ... .capx?dl=0

Please be sure to save your image file as .PNG with transparency.

You used sprites but that way it's not accuracy,i want to use tilemap system :/ -> http://imgur.com/a/x0jZz
And yes my images are .PNG that's not prob


As far as I know, there's no Isometric Tilemap Support for C2 yet, but there's a workaround.

Here's a feature request thread and a workaround.

request-isometric-tilemap-support_t97423
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Post » Sat Sep 17, 2016 5:39 pm

Oh , well i guess i'll have to do it manually,thanks for information!
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Post » Sat Sep 17, 2016 7:49 pm

Denmla wrote:Oh , well i guess i'll have to do it manually,thanks for information!


You're welcome, Denmla. :mrgreen: (I'm sorry that I posted an incorrect capx example. I should have read the post more carefully..) :cry:
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Post » Sat Sep 17, 2016 7:57 pm

If you gonna do this with a tilemap, the graphics for the tilemap will look close to this.

https://www.dropbox.com/s/2vvcx1a2wo0xx ... .capx?dl=0

I am sure that i can not make every combination with this, still. So to be complete it is a bad example.
But, you just have to break up things so they can be rearranged as seamless tiles to make any seamless form, in 2D !

In the end. I dont know what you plan to do. But, if it involves dynamic Z-orders, the tilemap is out of the question to use.
Better use instances of a sprite. That way you can control the Z-order anyway you want to.

An example:
https://drive.google.com/open?id=0B1SSu ... mtWVnc1cDg

Using R0J0hound 's behavior.
behavior-isometric_t153967
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Post » Sat Sep 17, 2016 8:35 pm

Message: Denmla can only post plain text URLS until they have 500 rep. 3 URLS modified. Why?
99Instances2Go wrote:If you gonna do this with a tilemap, the graphics for the tilemap will look close to this.

https://www.dropbox.com/s/2vvcx1a2wo0xx ... .capx?dl=0

I am sure that i can not make every combination with this, still. So to be complete it is a bad example.
But, you just have to break up things so they can be rearranged as seamless tiles to make any seamless form, in 2D !

In the end. I dont know what you plan to do. But, if it involves dynamic Z-orders, the tilemap is out of the question to use.
Better use instances of a sprite. That way you can control the Z-order anyway you want to.

An example:
https://drive.google.com/open?id=0B1SSu ... mtWVnc1cDg

Using R0J0hound 's behavior.
behavior-isometric_t153967

My project will use dynamic Z-order and now i realize that with tilemap it will be completely disaster. Thanks for pointing that out! :)
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