How do I make tiles 'solid'?

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Post » Wed Apr 16, 2014 9:27 pm

Hey there,

I was wondering if it is possible to make a tile in a tilemap solid. The reason I need this, is that I am building a platformer using the tilemap features. This gives me an opportunity to easily implement a level editor in the future.

The problem is that I don't know how to specify a tile as a solid one. My platformer object is just falling through all the tiles now. There are probably some workarounds, like spawning a solid 32x32 object at each tile, but first I'd like to know if I'm just overlooking something?

Thanks!
Thijs
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Post » Wed Apr 16, 2014 11:07 pm

Solid is a behavior.
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Post » Wed Apr 16, 2014 11:21 pm

Please look at the manual and tutorials.

They both explain this and much more.
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Post » Thu Apr 17, 2014 11:36 am

newt wrote:Solid is a behavior.

Of course it is.. I feel stupid now.. :P Thanks for your help, guys!
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