How do I make zone camera more efficient for memory

Get help using Construct 2

Post » Sun Sep 25, 2016 8:39 am

hi guys, is there a way how to make this : https://www.scirra.com/tutorials/747/zo ... a-movement without having huge zone-sprites ? I mean to save memory
B
37
S
16
G
2
Posts: 451
Reputation: 4,873

Post » Sun Sep 25, 2016 9:43 am

After playing with the tutorial while using the debugger, it doesn't seem like the zone sprites have an impact on memory usage. In the tutorial, it sits at 4.5MB regardless of their presence.
B
9
S
1
Posts: 12
Reputation: 448

Post » Sun Sep 25, 2016 6:58 pm

but i have maaany sprites and a layout of 10.000*10.1000 pixels with many rooms
B
37
S
16
G
2
Posts: 451
Reputation: 4,873

Post » Sun Sep 25, 2016 7:38 pm

Perhaps you should be using multiple layouts then. I added 1,000 zone sprites on launch and it didn't make a significant difference to memory usage.
B
9
S
1
Posts: 12
Reputation: 448

Post » Mon Sep 26, 2016 4:42 am

i will try thanks
B
37
S
16
G
2
Posts: 451
Reputation: 4,873


Return to How do I....?

Who is online

Users browsing this forum: No registered users and 12 guests