How do I manage phisics without...phisics ?

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Post » Fri Sep 26, 2014 11:38 am

Hi...I don't know it that is possible...imagine I have 3 barrels...one on the top of the other.
If I go to shoot the lowest one..and it disapears..can I make falling the other barrels on the ground that is a solid ? Bouncing is not neccessary...but it should stay on the ground... all that with NO phisics !? can I do that ?

If this is possible...can I make the player stay on top of the barrells like solds...but the solids still fall on the ground if underneed there is free space ?


thanks :)
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Post » Fri Sep 26, 2014 11:43 am

try use platform behavior on barrels
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Post » Fri Sep 26, 2014 12:05 pm

THANK U SOOOO much ! so simple...but such a big help 4 me !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :)
If a barrell is slightly rotated...and it falls on a flat surface...can I make it slowly rotate in order to touch the ground... ?

any way...that was a super help:)
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Post » Fri Sep 26, 2014 12:13 pm

barrel platform is faling -> barrel rotate clocwise
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Post » Fri Sep 26, 2014 1:04 pm

thanks... that looks already close to what i need...but sometimes the barrell has a unrealistic position..just standing on a edge...is there a way like in phisics that it goes to lay down on ground or other barrels realisticly ?

questions2: in phisics...is it possible to make the falling/bouncing objects not having always a "shaking" movement...at the end I avoid phisics also for that reason...

thanks !!!!!!!!!!!!!!!!!!
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Post » Fri Sep 26, 2014 1:13 pm

barrel on collision with the platform => barrel set angle to platform (your ground) angle.

dont get what you mean by shaking movement
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Post » Fri Sep 26, 2014 2:08 pm

thanks...now I try it...
shaking I mean... that the objects are vibrating or shaking...so not standing still...or at least having a not realistic gravity/movement...
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Post » Fri Sep 26, 2014 2:13 pm

try to change physics engen. it is in configuration settings.
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Post » Fri Sep 26, 2014 7:18 pm

...which is better ?
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