How do I manage the COLLISION POLYGON on a tilemap object.

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Post » Thu Nov 20, 2014 5:09 pm

Im working on a topdown shooter.

i use a first tilemap object for the ground,
then a second one for the walls.

some wall tile are half drawn and half transparent, and i need to edit the collision polygon of these tiles so i can use the solid state on the whole tilemap object to make my walls solid. but i cant find how to do it.

for the moment , i have to create invisible wall and i superpose them where they should be but its fastidious and not very efficicent.

thanks for help !
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Post » Thu Nov 20, 2014 6:40 pm

Just select the tile in the tilemap bar and click the collision poly button.
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Post » Thu Nov 20, 2014 6:51 pm

ok !!!! i did not see that !!!! thanks very much !
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