# [How do i] Math for Artillery

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### » Tue Aug 06, 2013 6:12 pm

good link, but i dont understand a thing in that CapX, i only want the end destination, i dont care about how it flies, just where it lands.
"It's done when it's done"

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### » Tue Aug 06, 2013 9:22 pm

To know where something lands, you will have to know how it flies.
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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### » Wed Aug 07, 2013 2:18 pm

sound logic, but when i dont understand how it flies, i cant understand how to find out where it lands.
"It's done when it's done"

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### » Wed Aug 07, 2013 3:05 pm

Sounds logic. So it seems you should learn to understand how it flies.

On the first page there is a link to a page that explains about trajectories and a link to a capx that calculates trajectories.
These will be very helpfull to learn what you need to learn.

You could also choose to create a custom movement, so you can make the trajectory simpler and the landing spot easier to calculate.
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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### » Wed Aug 07, 2013 4:43 pm

good idea with the custom movement, im going to look at it when i finally get the 140 beta update, its not on steam yet...SgtConti2013-08-09 13:14:21
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