I'm making a game with a series of full HD cutscene-images (20-30) , meant to be displayed full screen to support the story.
I'm thinking to switch layout when displaying each image, and switch back to main layout when done, to avoid wasting memory. However wouldn't this cause the system to reload the initial main layout objects into memory? In my game that would result in a 100-200 Mb memory reload everytime I go back to the main layout. As I see it, the optimal way would be to load and unload an object from memory. But it is my understanding this is not possible, and memory is only freed when switching layout.
Please enlighten me