How do I (mobile) part by part instead of the whole game

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Post » Tue Mar 11, 2014 10:33 am

Hello all! i think i have created a game that is to heavy for tablets and probably IOS

i think whats going on is that Ludei is trying to load the whole game and ends up locking up because its out of space.

is it possible to create a game that loads (for example) each chapter as the game progresses while removing the old levels to get rid of all that bulk?
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Post » Tue Mar 11, 2014 7:01 pm

Within Ludeis CocoonJS lack of Memory Management, that is not possible.

Have you tried exporting with the new Crosswalk?
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Post » Wed Mar 12, 2014 8:17 am

I have not, simply because i heard there is alot of bugs and problems. but you make a valid point that it is worth a shot to see if it'll work through that, thanks.
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