How Do I Monetize in CocoonJS?

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Post » Tue Sep 11, 2012 9:36 pm

I can see the option that we can add ads placements in C2 with the CocoonJS element, but how do I actually monetize the game with CocoonJS?

Because I want to release my games for free on Android market but I don't want to do that if I can't monetize it and I really don't want to sell a paid app.

Thanks in advance
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Post » Tue Sep 11, 2012 10:02 pm

Yes, i have the same question. Will this feature be appearing on the next build?. As saturated as the market is, the best choice to make a mark is either with IAP or ad revenue. I understand that we are a bit away from enabling In App Purchases in C2 due to server restraints but ad intergration should be possible. Will this be an C2 feature only or work in conjuction with cocoon only. Thanks in advanced...
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Post » Wed Sep 12, 2012 10:32 am

This is a really interesting point for me too.
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Post » Wed Sep 12, 2012 2:07 pm

+1
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Post » Wed Sep 12, 2012 6:02 pm

Same here
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Post » Wed Sep 12, 2012 7:53 pm

I'd hate to be another "me too"... but me too.
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Post » Wed Sep 12, 2012 8:21 pm

one more answer for me :)
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Post » Fri Sep 14, 2012 1:16 am

Any update on this?
Anyone with experience putting ads in their game using cocoon or any other way?

Thx
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Post » Fri Sep 14, 2012 2:04 am

hmm, i think Ludei Cloud Compiler must have option to compile the HTML5 project to Android structured (Eclipse) Project like they do for structure (Xcode) iOS project.

So, we can customize the source code and build ads or IAP for our Android Games/Apps.
Enlik Tjioe
Game Programmer

Image

www.touchten.com
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Post » Fri Sep 28, 2012 5:08 am

I emailed Ludei a few months ago asking this same question after doing a little poking around on their wiki and found this page http://wiki.ludei.com/cocoonjs:adnetworks, their reply was that everything on their extensions will be presented in their documentation.

I'm guessing once you sign up with a compatible ad network you'll be able to put your account information in their template once it's time to compile your project.

And I also remember seeing something somewhere about needing to sign up for their 'premium' option to be able to implement ads and IAP with basic compiling being free. I'm going to need to double check that though.

Hopefully things will be up to snuff within the next month or so because I'm VERY interesting in their dev environment.
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