How do I Move a tile using bullet behaviour

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Post » Fri Oct 14, 2016 5:38 am

Hello
I want to move the Tile using bullet behavior at the angle of 219 degree. while doing this i want my tile to repeat/wrap around my window indefinitely. Help ! @ Kyatric
https://1drv.ms/u/s!AtLHz_jjiMw7uj89VnfFsCuRsFiX
Here is my capx file

Thanks
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Post » Sat Oct 15, 2016 4:19 pm

Sorry I can't open your file since it's saved in a more current version of C2 than mine.
I'm in a slow-internet location atm that's why I can't update.

I'll just try to solve your problem without the capx.
Moving a Sprite/Tile with the bullet behaviour isn't that much of a problem.. (if I understand correctly what you are trying to achieve).

If you simply want the Sprite to move at a constant speed, you can go with the action "Sprite: Bullet - set speed to [whatever speed you want].

If you want to accelerate it, set the initial speed to whatever you like and then set the acceleration to a positive value.
The higher the acceleration, the faster the speed increases.

Give the Sprite the behaviour "Wrap" and that's it.
"We can't solve problems by using the same kind of thinking we used when we created them."
- Albert Einstein
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Post » Sat Oct 15, 2016 10:56 pm

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