How do I move my ship in the direction it's front is pointed

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Post » Fri Aug 08, 2014 7:04 pm

I'm trying to get my ship to move forwards...However it moves to the right of screen, sideways. Even when I rotate the ship its movement forward is always Sideways...I've tried 8-way movement, Bullet, and Custome movement Accelerated at self.angle...what am I doing wrong?
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Post » Fri Aug 08, 2014 8:10 pm

The answer is in the Beginner's Tutorial
Phase 1: Collect Underpants.
Phase 2: ????
Phase 3: Profit!
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Post » Fri Aug 08, 2014 9:04 pm

Yes I've read that for 2 days now, that's why I can't figure out why it isn't working, I need to get the ships "Forward" to be the direction it's facing, which it sort of does, but it's "Forward" Direction is it's right side, so whatever direction the right side faces be it N,S,E, W, or any variation, for some reason, the right side of the ship is always "Forward"
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Post » Fri Aug 08, 2014 11:01 pm

Have you got the ship facing to the right in the image editor?
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Post » Fri Aug 08, 2014 11:15 pm

Well what I'm saying is even when I do, the ship only treats "Forward" no matter what as the right side of the ship i.e: it's wing

doesn't matter what it's rotation is, editor or not'

I can make it face whatever Direction I want it to, and It's still only accelerating in a forward motion via it's right wing, no matter the orientation
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Post » Sat Aug 09, 2014 2:04 am

Just rotate the ship 90 degrees clockwise in the sprite editor so that 'visual' right is angle 0 (right). Then make sure you have 'set angle:yes' for bullet, etc.
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Post » Sat Aug 09, 2014 6:31 pm

Well It's movement is CustomMovement, I did rotate the ship to face it's nose to the right, now it's nose is "forward" thanks, Though I wonder why I can't set it the front of the ship to forward no matter it's starting angle...Thanks for the help though! Now I've just gotta get the shots straight as well!
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