HI! Just searhing for good pathfinding solution without crossing sprites.
Try RTS-template and other method - not working. When i select my units and send it to positions - they crossing each other.
Can any body help with it?
SoldjahBoy wrote:There are no bugs that I am aware of.
I also added Line Of Sight behaviour to the "ghost" objects (because my boids objects are following a moving player) - then if LoS is lost, the "ghosts" position are simply set to the player position - then the boids flocking takes over again to create a nice spread pattern for the pathfinding destination.
If you want to avoid solids accurately, I would also recommend using "custom movement" behaviour on your ghost objects and tell them to push out of solid if they overlap. This will ensure your units will always find a path since the ghost will never trap itself directly inside of a solid.
I do have a capx file, but it's my current prototype/project and is probably way more complicated for showing this method.
If you have trouble getting a good result let me know and I will see what I can do. I start a new job on Monday so my free time is greatly impacted - but I can perhaps share my project with you if you keep it to yourself and don't share
~Sol
SoldjahBoy wrote:Hey sorry for the late reply, I've been busy with my new job... I can see what I can put together but it may not be until the weekend.
~Sol