How do I operate the animations?

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Post » Sun Feb 15, 2015 4:05 pm

Hello,.

I have a big problem with Construct 2... it concerns its logic.
I have created a little project to test the Construct 2's (physics engine (which is already better than anything I have seen in its category) to be able to make me a small model for my future projects top.) I put Mario in main character, but the problem is that I decided to do the controls through keyboard and the management of the animations myself. And I come to the test:

Image

When the game starts, Mario hangs on its animation of jump (while I yet told that fool of software I wanted that Mario uses his motionless animation when it is stationary) then that I haven't even touched on the keyboard. And the worst is that I understand that this is of the conditions of events; But even when I use the condition "it moved", Mario remains on its jump animation.

It is to wonder if Construct 2 does not have something against me.
Me finally, I guess that's due to the fact that I have not yet needed practice, so that the sheet of events that takes care of this:This is already long enough that I have such problems with 2D games engines, so if you could help me quickly that would be super!)
If you can help me, thanks you very much!

(P.S: anyway, one last request, how could I do to make Mario adapts to the corner of the platform? Here for example: Thanks in advance!)
Last edited by Funkumo on Tue Feb 17, 2015 6:44 pm, edited 1 time in total.
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Post » Mon Feb 16, 2015 12:16 am

POst a screenshot of animation events and we can tell you whats missing
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Post » Mon Feb 16, 2015 6:41 pm

Oh sorry, I forgot ! ^^'

Damned anti-spam system... Image

So french. Okay, seriously, what you think?
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Post » Sun Feb 22, 2015 1:35 pm

Huh ? Why nobody answers?
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Post » Tue Feb 24, 2015 4:50 am

I am not exactly sure what the question is.
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Post » Sun Mar 01, 2015 8:46 pm

Funkumo to create animation you could do it like this as your example
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