Well I'm currently testing using the Cocoon.IO and although I haven't started adding things like PlayStore functionality, IAP, or LeaderBoards, normal launching the game and playing my game is smooth.
Also, for your game I highly recommend that you try out the Cocoon.IO because it generally offers better performance.
You can head over to Cocoon.io (it's not a .com, just Cocoon.io. It's weird but apparently startups sometimes do that.) and there you'll find a bunch of resources to get you well acquainted with this service. Also, it's best that you avoid using CocoonJS, that was Ludei's past compiling/testing service. The new one is on the site I provided you with, and the community is alive on the Forum there.
Here's a link to a post pertaining how to use the Cocoon for Construct 2: https://forums.cocoon.io/t/construct2-h ... ocoonio/45
Are there problems with Cocoon? Oh yah, in-fact you'll see quite a lot of Troubleshooting posts but it's a work in progress and if you want to see better performance use the Canvas+ environment that it has to offer.
They do have a payment model, but the only thing that's a real bummer is the Splash Screen and its $500 price tag to remove it....
Other than that, you can create a Free account that can hold up to either 2 or 3 projects... I forgot which amount. The paid memberships just offer faster compiling, holding more project, and some other stuff that you can check out on the website.