How do I optimize my framerate with a lot of tiles ?

Get help using Construct 2

Post » Tue Mar 24, 2015 5:56 pm

Hi.

Constant 60 FPS with this :
http://i.imgur.com/XcwEXhQ.png

Floating FPS (35-50) with this :
http://i.imgur.com/rxe8in5.png

Why is that ? Could it be the consequence of the different hitboxes from the diagonal tiles ? How could I sort of "fix" that framerate issue ?
I think I should add that my tilemap has a physic unmovable behavior. And moveables characters and stuff.
B
12
S
7
G
7
Posts: 448
Reputation: 4,272

Post » Tue Mar 24, 2015 7:59 pm

Might be possible to just make the tile map a solid instead of physics unmovable.

Is the background many sprites? One giant sprite? Tiled background?
B
28
S
8
G
1
Posts: 226
Reputation: 2,865

Post » Tue Mar 24, 2015 11:00 pm

yeah make it a tilemap instead.
B
78
S
36
G
13
Posts: 955
Reputation: 15,260

Post » Wed Mar 25, 2015 9:20 am

I removed the physic behavior but that doesn't change anything. I also removed the background, no improvement either. :/
B
12
S
7
G
7
Posts: 448
Reputation: 4,272


Return to How do I....?

Who is online

Users browsing this forum: Ajbael, ismael123, lennaert, mathu and 6 guests