How do I orbit one object around another based on cursor?

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Post » Tue Apr 18, 2017 5:45 pm

Alright, so I have a concept I put together in GameMaker Studio that I want to replicate in Construct2. This is for a topdown perspective where I want the character to "rotate" to face a direction (in this case the mouse, but eventually other things as well.)

The way I want to do this is NOT using static images I either rotate or replace with different angles, but rather a group of objects that are pinned to a player object and "orbit" the player based on cursor position (they also have to update Z-Order as well).

To better illustrate this, here are some screenshots from the GameMaker project.

As you can see here the robot is facing down and to the left.
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And here he is facing up and to the right.
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These are not animations nor is anything rotated, just static images that I have drawn based on a lengthdir_x value from a point on the robots body, and then shuffled their Z-Order (depth) to give silky smooth rotations when you move the mouse around.

A different game example of this would be the wand in Sorcerobe that orbits the player in this same way: https://www.youtube.com/watch?v=X7SSdOlgjQI

What would be the best way to replicate this behavior in Construct2?

EDIT: Shoot, I almost forgot, these are not orbiting based on a perfect circle, but rather an ellipse that is shorter than it is wide, which is another property I would like to keep as it helps a great deal with the illusion of depth.
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Post » Tue Apr 18, 2017 10:36 pm

player.x+ cos(angle(player.x,player.y,mousex,mousey))*distance from player*2
player.y+ sin(angle(player.x,player.y,mousex,mousey))*distance from player
Set instance variable myang to angle(player.x,player.y,mousex,mousey)
myang is between 0, and 180, box send to front
-else box send to back
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Post » Tue Apr 18, 2017 11:30 pm

That's very similar to what I had made in Game Maker, but I was hoping that there was maybe a behavior function or something to do it for me instead. In any case, thank you, I'll do it that way again.
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