How do I override default platformer controls?

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Post » Tue Apr 08, 2014 6:47 pm

Hi everyone,

I'm new to Construct 2 and would like to know if I can turn off jumping from the default platformer behavior. Either that, or somehow delay the jump, I would like the jump to happen one second after you pushed the button - I'm trying to mimic an old snes game flashback where there was a delay in the jump.

I have read the double jumping articles and tried searching the forum but can't quite find what I need. I don't really want to create a custom physics object and code in all the physics etc when it already exists if you get what I mean. Overrides? Can I see the code behind it? I can code C++/C# so If I need to get my hands dirty that's not a problem but I've picked construct 2 due to it's simplicity!

Thanks guys :)
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Post » Tue Apr 08, 2014 6:54 pm

Look up the platform behavior in the manual , you can turn off the controls and then simulate them with events .
What I know would fill a Book , what I don't know would fill a Library
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Post » Tue Apr 08, 2014 7:07 pm

Just disable "default control" on the inspector and use "Simulate control" on events.
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Post » Tue Apr 08, 2014 7:18 pm

Thanks a lot guys!
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