How do I override directional input at start of a layout?

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Post » Sat Nov 28, 2015 12:41 am


When my player enters a new layout, I need to override the directional input the player is giving as they enter the layout so that the sprite moves in a specific direction at first until the player releases the on-screen input. I have fiddled with the 'Ignore player input' and 'simulating directional input' but can't seem to figure it out. Thanks for the help.
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