How do I paint on Construct2?

Get help using Construct 2

Post » Thu Jul 31, 2014 9:05 pm

Hello,

Battle painters gameplay is basically coloured brushes painting a wall in order to cover the maximum area: https://www.youtube.com/watch?v=PQfnxf10ygo.

I tried to reproduce the game on Construct2, and the best approach I found was using TileMap object, and here is the result:

https://dl.dropboxusercontent.com/u/49925519/PaintWar/index.html

But it is a very uneffective approach since performance is slowing down (check FPS and Time) . I suppose that tilemap should not be used with 1x1 tiles, hehe. But this way would be the most close result. I also was not able to find an easy way to count each color area on the Tilemap. So, the solution I see is using a 2D Array to store the score for each color.

The Layout has just a TileMap with Tile width 1, and Brush has a bullet behavior, so the Event sheet is basically:
Image

Capx:
https://dl.dropboxusercontent.com/u/49925519/PaintWarZ.capx

Sadly, I believe Construct2 is not the proper tool to make a game like this, am I wrong? Please, spare your ideas.
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Post » Fri Aug 01, 2014 1:32 am

Do a find for Canvas and Paster: c2-plugins-and-behaviors-list_t65170
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Post » Fri Aug 01, 2014 2:22 am

blackhornet wrote:Do a find for Canvas and Paster: c2-plugins-and-behaviors-list_t65170


Thanks dude! You just saved my day!

https://dl.dropboxusercontent.com/u/49925519/PaintWar2/index.html
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Post » Fri Mar 20, 2015 10:31 pm

Hello Jailson,
can you share the capx file?.

TNX!!!!
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