How do I paint tiles without objects?

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Post » Wed Jan 13, 2016 8:50 pm

Hello, how can paint like tiles without using a tilemap object or a sprite object?, i believe this would consume too many resources for a mobile game.

So, I think you could do if there is a way to paste an image to another image, without use a sprite object for this.

I mean it would be better to use the typical action of "paste" used in any image editor.
But I think that does not exist in construct.

I'm wrong?.
How could then paint the tiles without any object type?.
It's possible?.

Video demo:
https://www.youtube.com/watch?v=gWSgpwlxKNQ
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Post » Wed Jan 13, 2016 9:21 pm

I don't think using tilemap for this would use to many resources..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Wed Jan 13, 2016 9:37 pm

What I have been able to prove is that a tilemap object consumes more resources than a sprite object.

Ok, I'll try with tilemap object.
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