How do I perform an action after X frames have elapsed

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Post » Wed Apr 26, 2017 7:13 pm

Hi there, hoping someone can shed a little light on this as it would be perfect for what we need ...

Our running animation is 10 frames long

Our shooting animation is also 10 frames long

When the player is shooting whilst running it uses the 'play from current frame' to switch seamlessly to our main character shooting whilst running so every stays in sync.

What we would like to happen is for us to change the animation back to the standard running animation when 5 frames have elapsed of the shooting animation. Is this possible?
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Post » Wed Apr 26, 2017 8:27 pm

Maybe this code can help to u.

Image

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