How do I pick a pathfinding object and set your life bar.

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Post » Mon Jan 25, 2016 11:10 pm

How do I pick a pathfinding object type, and set a life bar that sits at the top of each object, noting that there are several objects of the same type for each new object must have an individual life bar, want there to be two rectangles one green and one red, where every health damage from the enemy object withdraw certain amount of life and thus appears red part of the bar and the green part is reshaped so as to verify that there has been loss of health.
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Post » Mon Jan 25, 2016 11:35 pm

I'd put the lifebar objects in a container with the object, position an pin it and set it's width depending on an instance variable..

Not sure what you mean by picking a pathfinding object type, though..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Tue Jan 26, 2016 12:11 am

not understand yet
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Post » Tue Jan 26, 2016 12:16 am

Which part would you have difficulties with?
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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