I did like this :
Works well. I spent about one or two hours to figure out I used positionToTile instead of tileToPosition though.
By the way if the global variable blockSize
is equal to a tile size I could also write :loopindex("tileX")*blockSize
and so on.
It's a matter of preference but I don't really like to have too much parenthesis nor dots.
I can't use tile range because I'll need to test every tile in this area later to do stuff.
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