(How do I) pin arms to body and follow mouse

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Post » Sat Oct 26, 2013 5:27 pm

By the way thank to hepl me out with this little problem, Im still learning every day :D
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Post » Sun Oct 27, 2013 2:24 am

Oops, forgot about this. I'll look at it tomorrow. If you want to alert me to a post, please use the @ symbol and my name :)
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Tue Oct 29, 2013 12:51 pm

Is there a way to set sprite character mirrored if the cursor is behind?
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Post » Tue Oct 29, 2013 1:07 pm

system compare two values : mouse.x < player.x - player set mirrored.
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Tue Oct 29, 2013 2:21 pm

Woow I did not know that it can be an amazing results and by knowing that now, I added on another events: sustem copare two values: mouse.x > player.x - player set not mirrored/ set families not flipped.
So I added on the event above system compare two values : mouse.x < player.x - player set mirrored/set flipped. tank again, and sorry for my annoying broken english and note that before each problem that I am stuck, I try to do my best to resolve it before posting a new post. But sometimes, it's getting hard to solved them :S tanks again little stain :P
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