How do I pixel game

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Post » Sun Jan 10, 2016 4:00 pm

Sorry to use a translator . How to adjust the pixel resolution of the game for different devices ?
If you use Scale inner/outer pixels then become blurred and indistinct .
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If you use Crop then all is well .
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But then it is difficult to adjust to higher resolution .

Resolution in C2 1280x720 . Layout 1280x704. Tilemap 64x64. Top-down. Sampling: Point. Pixel rounding: On

I would like to keep the picture quality , but also fit a large number of devices
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Post » Sun Jan 10, 2016 4:45 pm

Integer scale is the only way it will not scale up the textures in fullscreen.
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Post » Sun Jan 10, 2016 8:07 pm

newt wrote:Integer scale is the only way it will not scale up the textures in fullscreen.

But does Integer scale it is work? If the game for Android.
Picture is scaled. Compiling Cocoon.io
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Post » Sun Jan 10, 2016 8:27 pm

Integer scale will black bar the unused space.
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Post » Sun Jan 10, 2016 9:16 pm

Thank you! On some devices black bar 1/2 window. ((
have to use Scale inner. sacrificing beauty pictures.

Sorry, but not to create a new topic . How to choose only two orientations - "primary landscape" and "secondary landscape" , without the use of plug-in Browser, since it conflicts Cocoon Canvas+ . Completely ignoring portrait
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Post » Sun Jan 10, 2016 10:00 pm

You should make a new thread for that one.
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