How do I play audio sounds one after the other?

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Post » Sun Dec 06, 2015 6:51 pm

I am playing some audio tracks in response to an event. Would like to play them one after the other, but when I add the 3 audio play actions under the trigger, they all play at once.

How can I make construct2 wait until the previous audio is complete before playing the next one?

The only thing I have been able to do is System Wait x Seconds which is the length of the audio file. Is there a better way?
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Post » Sun Dec 06, 2015 7:19 pm

Give each a unique tag, use "Audio:On ended" to start the next sound. Add three "Audio:On ended" triggers to call the next sound. Alternately, keep track of the sounds yourself and play as appropriate.
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