For some reason, on an iPad, music only starts when touching the screen once the layout has started. This cause massive music problems in my game, and it happens when exported both with XDK and Phonegap Build. FYI there is no such music problems on Android, and I think it's correct on iPhones, too (problem iPad only AFAIK, experienced on iPad Air 2 and iPad Mini 2).
The only workaround I found is to copy all my music in my "Sounds" folder, but I guess this is not good practice (loading time + memory usage)
Is there any "clean" way to play music correctly on the iPad?