How do I polish the collision detection?

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Post » Tue Apr 21, 2015 10:29 am

Just noticed:
You should adjust your collision-polygons..
They are not completely straight..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Tue Apr 21, 2015 10:38 am

Also in the first layout a few of the walls are solid platform instead of a wall..
I used the one on the left of the starting point for testing, but now it seems that one is actually a solid platform, while I was convinced it was a wall

And Yep - changing that and going back to my first solution fixes it in my capx..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Tue Apr 21, 2015 12:25 pm

LittleStain wrote:Also in the first layout a few of the walls are solid platform instead of a wall..
I used the one on the left of the starting point for testing, but now it seems that one is actually a solid platform, while I was convinced it was a wall

And Yep - changing that and going back to my first solution fixes it in my capx..

I changed the collision boxes of all the objects on the layout so match the bounding box just for testing, but the issue with running into the wall still persists. The sound still plays each time you run into a wall. I'm also aware that not all the walls are actual 'wall' objects. The left part of the level is incomplete and was an older version of the game. The first part of the right side has all the correct objects in the right places.
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Post » Tue Apr 21, 2015 12:35 pm

I'm not sure what the problem is, but:

This works for me
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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