How do I port a C2 game on Android Wear ?

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Post » Tue Jun 30, 2015 1:57 pm

Hey,

I used 'search', and found no answers... has anyone managed to port a game made in C2 on Android Wear without too many issues? If yes, I'm all ears... :)

I have tried, but the result is that :
https://twitter.com/GuillaumeNassau/sta ... 6148920320

I don't know why it is so small, the resolution is the exact one for my device...
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Post » Tue Jun 30, 2015 3:12 pm

I see it take 66% of the screen, try multiplying your resolution setting by 1.5 in a first place, in case your watch automatically downscale it.
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Post » Tue Jun 30, 2015 4:22 pm

OK @Logomachine , thank you for your quick answer, I'll let you know how it worked!
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Post » Tue Jun 30, 2015 7:03 pm

The application stops... :/
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Post » Tue Jun 30, 2015 7:12 pm

Did you have any fullscreen mode set on your project options?
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Post » Tue Jun 30, 2015 7:41 pm

@Logomachine You have a screenshot here : http://img15.hostingpics.net/pics/860451Sanstitre.png

:)
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Post » Tue Jun 30, 2015 8:33 pm

Is there a way for you to send you're project, so I could take a closer look.
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Post » Wed Jul 01, 2015 8:09 am

I sent you a link in your PM :)
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Post » Wed Jul 01, 2015 9:08 am

I didn't receive any PM and when I try to send one this is saying than I need 500 rep points. :(
Last edited by Logomachine on Wed Jul 01, 2015 9:21 am, edited 4 times in total.
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Post » Wed Jul 01, 2015 9:13 am

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