How do I prevent blocked paths in a turret defense game

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Post » Tue Dec 02, 2014 1:05 am

Hi again,

I've been making a complex turret defense game for the past 3 weeks and I'm currently at 500 events.
The last and [I think] final problem i am faced with is that the enemy paths can get blocked. Then when the enemy gets blocked, no more enemies get summoned, and as a result the game essentially crashes.

Before a turret is built, I want to verify that the path isn't blocked but I'm not exactly sure how to do that.
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