How do I prevent collision between specific object types?

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Post » Sun May 04, 2014 12:28 pm

Hi,

I want to make a real simple kids game. For example: let a forklift pick up a parcel.
So the tooth of the forklift must be able to go underneath the parcel (which has legs) before picking it up.
If the tooth are not lowered it should collide with the parcel and push it away.
When lowered, the forklift tooth should collide with the parcel but not with the parcel legs, right?

How can I achieve this?
Should I use the physics world? Or can I achieve this with just the platform behavior?

Thanks
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Post » Sun May 04, 2014 6:07 pm

you need physics. add condition: every tick ==> action: enable/disable collision: disabled with (object you want).
Here you go! hope I helped! :D
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Post » Mon May 05, 2014 5:15 am

Hmm, seems I'm really new to it all. Care to share a quick example?
Thanks!
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