How do I procedurally generate a world with a tilemap

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Post » Sat Oct 07, 2017 8:05 pm

I am creating a top-down 2D survival game, and I am almost finished! But the hardest thing for me right now, is world generation. I am lost when it comes to arrays, so a dumbed down, but detailed explanation on how this works, would be amazing!

Thank you!
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Post » Sat Oct 07, 2017 8:43 pm

Hey @StaticC!

It's not very clear if you want to create your levels in an array and read them to set the tilemap up or if you want to implement rules so the game procedurally creates maps by itself.
Bruno

I like to eat, but I'm no cook. Why liking to play games would make you a game designer?
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Post » Sat Oct 07, 2017 9:21 pm

I want to implement rules so the game generates the map itself.
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