How do I progress bar (loadingprogress + preload audio)

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Post » Fri Aug 08, 2014 9:19 pm

Hello (excuse my english),
How do I progress bar (loadingprogress + preload audio) in a layout loader.

I'm using the loader bar with loadingprogress in layout loader but how to integrate audio preload in the percentage and display of the Progressbar.

Thanks.
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Post » Sat Aug 09, 2014 6:22 pm

No idea ?
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Post » Sat Aug 09, 2014 6:28 pm

Maybe you can preload audio after loader layout?
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Post » Sun Aug 10, 2014 9:18 pm

Yes but there will be no progress bar and when the game starts you are not sure everything sounds ready to play.
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Post » Tue Aug 12, 2014 3:59 pm

it is not possible to know whether a tagged sound is loaded only all the sound (all sound loaded complete).

if I had that info for one sound I could do the loading bar (sound + game).

Thanks
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Post » Tue Aug 12, 2014 4:21 pm

it will be great if ashley or other person find the way to load every thing (sound and object) of next layout on a condition of the previous layout (for example when touch ok boutton of 1st layout >>> load all object / sprite / sound) of the next layout) ... specially for ejecta or other ...
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Post » Tue Aug 12, 2014 8:28 pm

it is exactly that ! (matrixreal)
can we do this ? with construct ?
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Post » Tue Aug 12, 2014 9:23 pm

at this same iam searching about this
i think not possible but we have to ask ashely or tom or other person
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Post » Sat Aug 23, 2014 2:52 pm

Hello,

I found there is an option preload audio bar with "yes" or "no"
in configuration setting of project.

it's work with google chrome , mozilla, on pc, but on android browser default the load not work , the load gets stuck at loading sounds.
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