How do I publish to IOS?

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Post » Tue Mar 10, 2015 3:55 pm

@JLH1964 Hey, would it be possible to PM me your email, I have a few questions and maybe it's best not to hog this thread/forum with it?
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Post » Tue Mar 10, 2015 4:37 pm

Export as cordova
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Post » Wed Mar 11, 2015 4:24 pm

Basen wrote:@JLH1964 Hey, would it be possible to PM me your email, I have a few questions and maybe it's best not to hog this thread/forum with it?


I respectfully disagree. The process of information benefits all.

My workflow was as described in a previous post. I believe that 'Ejecta' is still available as an export option (may be hidden as an option) but haven't tried iOS apps in a month or so. All I know is I first went the route of using xcode etc and it was a nightmare. My process worked (for me) and passed Apples verification process.
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Post » Tue Mar 17, 2015 3:23 pm

Export to Cordova is working for me, what its not working are the IAP, not even locally with test mode set to yes.
I have this issues:
- Purchase doesnt works
- I dont even get the purchaseFail triggered.
- Is store available always returns FALSE
- Get store listing doesnt work, It never calls on store listing received.

I have also tried to use the Cranberry plugin, still not working, same results.

I hope someone in Scirra can help us with this, seems that this has been an obscure topic for some time.
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Post » Tue Apr 14, 2015 1:22 pm

hazneliel wrote:Export to Cordova is working for me, what its not working are the IAP, not even locally with test mode set to yes.
I have this issues:
- Purchase doesnt works
- I dont even get the purchaseFail triggered.
- Is store available always returns FALSE
- Get store listing doesnt work, It never calls on store listing received.

I have also tried to use the Cranberry plugin, still not working, same results.

I hope someone in Scirra can help us with this, seems that this has been an obscure topic for some time.

@hazneliel
Have you been able to export to iOS with IAP running successfully yet? Here I still get the store listing always failing, Up to now I'm exporting with adhoc provisionning profile (using intel XDK), could it be the cause of the store listing failing?
Could I release the game with adhoc or do I need a production provisionning profile?
I've been unable to make the production profile to work at the moment. Intel XDK always returns "Build Failed". Should be a problem with the signing process I guess...
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Post » Sat Apr 18, 2015 10:33 pm

I was able to export using the intel XDK and Cranberry IAP pluggin, IAPs are working fine, my app just got rejected because I need to provide a way to restore purchases. Consider that when submiting your game.
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Post » Sun Apr 19, 2015 9:40 pm

@hazneliel
Thanks for the tip. It's great news that IAP are working fine in your game! Congratulations! :)
Could I ask you how you did it? What was the problem you had with the previous version when it was not working?
Do you still request the store listing? Is it successful by now?
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Post » Sun May 03, 2015 2:34 am

Rable wrote:@hazneliel
Thanks for the tip. It's great news that IAP are working fine in your game! Congratulations! :)
Could I ask you how you did it? What was the problem you had with the previous version when it was not working?
Do you still request the store listing? Is it successful by now?


The proble actually was the official IAP plugin, I got it working with the Cranberry IAP.

My game was just published on the App Store, IAPs are working fine, there is just one bug when purchasing the new character but I have a fix pending for revision.

As a note, they rejected me once because my game was missing a restore mechanism, I added a restored button and they approved it.

Sexy Runner: https://itunes.apple.com/us/app/sexy-runner/id954899012
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