How do i put Node-Webkit in WebGL Mode?

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Post » Wed Dec 04, 2013 12:22 pm

If i export my project in Node-Webkit i get a really really bad visual result and an even worse performance result.

Overall Node-Webkit performs really bad compared to chrome.

This is what my game looks like in chrome running at > 50fps:
i.imgur.com/NlurXxU.png


And this is Node-Webkit, where I dont have all the features and often < 10fps:
i.imgur.com/7lkiZA7.jpg


(sorry im still not able to post links..)
Any solution for this?



EDIT:

I found the solution. The problem was that the exporter is not providing those two files:
D3DCompiler_43.dll and d3dx9_43.dll

without them, node-webkit was not able to use webgl mode and used canvas 2d as a fallback

tobbi0072013-12-04 13:28:20
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Post » Sun Dec 22, 2013 4:19 pm

Thanks for this!
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