@ZeroBelow I have that project, it was one of the first tutorials I followed.
@R0J0hound I tried as you suggested, push out of solid action, and I thought it would be a good solution. But the ball will just pass through if I choose "opposite direction". When choosing "near" it will go "around" the block in funny way, so at least that one is working.
If you could figure out the formula I would be very happy.
To everyone, here I have made another project, but not in CAPX because of your not wanting to download plugin. @Tekniko http://www.funnybunny.se/files/ballexamples/
Four examples of different types.
Look at how the classic bullet would go off in strange angles when sped up or after a while.
and the classic config of solid walls and bullet would escape at max speed (on my computer at least) but this problem won't happen with the Boundary plugin.
I hope you will understand what I mean with keeping proper angles AND minimizing risk of escapey ball.
I know thicker walls = better chance to keep in the ball.