How do I quit sprite-sheets time when change

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Post » Tue Mar 01, 2016 1:07 am

Hi
i have 100 frames in Default. (animations)
When i export the proyect i got
sprite-sheet0.png = 66 frames.
sprite-sheet1.png = 15 frames.
sprite-sheet2.png = 15 frames.
sprite-sheet3.png = 4 Frames.

When sprite-sheet0.png finish then i got lag spike (when sprite-sheet1.png start.)
When sprite-sheet1.png finish then i got lag spike (when sprite-sheet2.png start.)
Etc.
i want fix it.
i tryed to get 2 sprite-sheet files with 50 frames each, but i failed. ( to get just 1 lag spike xD )
Ideas?
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https://www.twitter.com/TeslaPCGames

[email protected]

http://www.synergy-studios.net
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Post » Tue Mar 01, 2016 1:24 am

What is the size of your animations?
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Post » Tue Mar 01, 2016 2:05 am

MadSpy wrote:What is the size of your animations?


hi, thx for reply.

318 x 180 png 83-84 kb each.

I got a fix.. for now. i run 1 time the animation before the game start.
https://www.facebook.com/TeslaPCgames

https://www.twitter.com/TeslaPCGames

[email protected]

http://www.synergy-studios.net
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Post » Tue Mar 01, 2016 2:18 am

This workaround is the only trick I use for big animations... maybe others could help with another tips
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Post » Tue Mar 01, 2016 6:41 am

I tried a lot things...
On scirra web. The lag happend when sprite-sheet change...
Pls HELP!
https://www.facebook.com/TeslaPCgames

https://www.twitter.com/TeslaPCGames

[email protected]

http://www.synergy-studios.net
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