Hey guys! Have had alot of help here before and am struggling with an idea.
To put it simply; can I create a small 32x32 solid tilemap and add/remove random blocks? I've got a jumping based platformer and want to add a little block every now and then that creates a random shape.
I've read alot about autotiling / arrays and am happy to go deep into these if needed, but thought I'd ask here first to check if I'm missing something relatively simple to add or remove random blocks in a tilemap.