How do I read from a text tile?

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Post » Wed May 21, 2014 3:50 am

I'm working on an RPG and I'm wanting to create a script so that the characters can move around in predetermined motions for cutscenes.

So my scripts might look like "90, F5, W2" which means "face 90 degrees, forward 5 spaces, wait 2 seconds"

So they are just strings of text that I will read 2 letters at a time, wait for it to finish executing, then move onto the next 2 letters.

My best idea for how to do this is to create an object called "script" and to give it instance text variables that will contain the text.

Does anyone know of a better way to go about it such as using a textbox or maybe reading an actual .txt file somehow?
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Post » Wed May 21, 2014 5:47 am

im doing same thing too
sorry for my englist i hope you can get what i say

1:use dictionary to save what you need
(write)
https://www.mediafire.com/?gmcw3fmujo71236
(game,read text)
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