How do I read sound files depending on sprite anim. frame?

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Post » Wed Jun 25, 2014 6:09 am

Hi gang,

I get a lot of requests to include a "PLAY" button on some of my virtual instruments.

Here is the thing ....

I use colored sprites which have a sound attached which plays upon being clicked/tabbed.

The user can drag and drop the sprites on screen and arrange them into a random sequence (drop at a random location).

Once the sprites are dropped, a student could just simply click on them to hear the new melody BUT, I am wondering what it would take to

have the play-back quasi automated?

And while I am at it.

Is there a way to "store" (save) the sprite layout and reload it later??

Just wondering. :)
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