How do I reduce 'Draw Cell' cpu usage?

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Post » Fri Oct 17, 2014 12:57 pm

Hey all,

Is there a way or trick to reduce the draw cell cpu usage?. In my project there a lot of objects moving around. I have been able to reduce the cpu usage of my events to a point where the draw cells take up more cpu. So i was wondering if it can be reduced in any way.

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