How do I reduce engine fps costs?

Get help using Construct 2

Post » Sun Feb 12, 2017 12:30 pm

Image

I am so stuck.
My game was running at 60fps early yesterday. I edited a lot of things that I forgot to keep proper track of. When I saw fps was at 27%, I clawed through the code looking for anything triggering often. Found 2 things with a 10% count and squashed them- fps rose to 42%.
But it seems that despite extremely low draw calls and code being actively used, the fps has dived because of the engine.
What does that even mean? How can I reduce the engine costs?
Thanks.
- Head of Tall Story Studios.

Creator of GOV, Project Abyss, Spiritlands & more!
B
27
S
12
G
1
Posts: 129
Reputation: 3,064

Post » Sun Feb 12, 2017 3:19 pm

See where it says 5454?
Image ImageImage
B
169
S
50
G
170
Posts: 8,292
Reputation: 108,728

Post » Mon Feb 13, 2017 12:10 am

newt wrote:See where it says 5454?

Yeh it turns out the object count was slightly too high. I reduced it to 5000 and it runs at 60fps :)
- Head of Tall Story Studios.

Creator of GOV, Project Abyss, Spiritlands & more!
B
27
S
12
G
1
Posts: 129
Reputation: 3,064

Post » Mon Feb 13, 2017 12:11 am

I originally didnt think that would be the issue though as I thought that would come under draw count
- Head of Tall Story Studios.

Creator of GOV, Project Abyss, Spiritlands & more!
B
27
S
12
G
1
Posts: 129
Reputation: 3,064

Post » Mon Feb 13, 2017 12:23 pm

Most common causes are listed in Performance tips.

However if you can spot a big difference like that after making a change, you know it must be the change that caused it. Narrowing down what that is can be tricky, which is why it's important to check regularly.
Scirra Founder
B
395
S
233
G
88
Posts: 24,376
Reputation: 193,842

Post » Mon Feb 13, 2017 5:34 pm

@Kenthria 5000 objects on screen still being too much I think. Not every PC configuration will do the 60 fps that you have.
Lead developer at Octeto Studios
Visit our portfolio at: http://www.octetostudios.com/ :)
Facebook || Twitter || Youtube
B
37
S
7
G
5
Posts: 217
Reputation: 5,614

Post » Tue Feb 14, 2017 3:55 pm

GamerGon wrote:@Kenthria 5000 objects on screen still being too much I think. Not every PC configuration will do the 60 fps that you have.

Not all but my PC is far from great. Below average- graphics card with a broken fan, 4gig RAM ( i use a lot of apps and stuff in Chrome when testing too ).
Thankfully too- anything above 30fps is fine for the type of game it is, but I'm fighting to not let it close. No physics, no pathfinding, just tiles that are mostly idle- until interacted with.
- Head of Tall Story Studios.

Creator of GOV, Project Abyss, Spiritlands & more!
B
27
S
12
G
1
Posts: 129
Reputation: 3,064


Return to How do I....?

Who is online

Users browsing this forum: sean080 and 24 guests