damjancd wrote:My game is getting hot. Not too hot so I can't hold the phone, but quite hot. I haven't seen a 2D game on iOS that does this.
What causes this CPU overload or GPU? VRAM overload?
What should I focus on, reducing number of objects (100 objects for now), reducing number of events running constantly? Reduce VRAM (25mb as of now)?
Which would cause most problems in terms of heat?
BTW Game is running oh so smooth at 60+ FPS 99.9% of the time.
damjancd wrote:@chadorireborn Actually I had 30 collision checks per second, so 3 checks per tick. This is highly reasonable amount So I won't go for further optimizations in terms of collision. Will find the culprit in another area.
damjancd wrote:@chadorireborn I'm not certain what is considered low RAM usage, for now I have 27mb of RAM maximum used.