How do I reduce my game's size?

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Post » Sun May 03, 2015 12:39 am

Hi there!

I was wondering why my game is so big. I did not use even 50 sprite pixels ranging from <1 to 10 Kb, I have not added sound effects yet and I have 205 events. I do not understand where I am wrong, I will use this game on Android and the APK is 18.12 Mb but once installed is more than 60 Mb! :o

Please help me!

Thank for your time!
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Post » Sun May 03, 2015 3:53 am

I think using crosswalk is like wrapping chrome around your game and including it in that apk. And apk are basically like zips (compressed files) so once installed, it'll become larger when uncompressed and installed.

18mb for a apk with crosswalk is the smallest i've come across
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Post » Sun May 03, 2015 8:16 am

IndieKiwi wrote:I think using crosswalk is like wrapping chrome around your game and including it in that apk. And apk are basically like zips (compressed files) so once installed, it'll become larger when uncompressed and installed.

18mb for a apk with crosswalk is the smallest i've come across

As I know the APK size is about 15 or 16 MB if you build an empty project.
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Post » Sun May 03, 2015 12:18 pm

Thanks for the answers!

My question was related to the size of the app once installed, there is a way to decrease slightly the size? My app, comparing the size with other applications, greatly exceeds 3D games or games much more complex than mine.
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Post » Sun May 03, 2015 3:19 pm

Fiammaoscura wrote:Thanks for the answers!

My question was related to the size of the app once installed, there is a way to decrease slightly the size? My app, comparing the size with other applications, greatly exceeds 3D games or games much more complex than mine.

I'm having the same problem, APK size of my app Square Eater (http://bit.ly/1wKDiNT) is ~18 MB but once installed the app size is ~45 MB and ~21 MB of data => ~65 MB is the whole app size! :?
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Post » Sun May 03, 2015 3:35 pm

I think there's not much to do :/
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Post » Sun May 03, 2015 3:43 pm

:(
But why do apps have to download the whole Chrome every time? Wouldn't be once enough?
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Post » Mon May 04, 2015 2:39 am

What do you mean by "every time"?
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Post » Mon May 04, 2015 4:11 am

The only best solution is to make obb extensions on the crosswalk. So you can put your image to external apk file. you can ask @imaffett when the exact date for the release and how to do it


imaffett wrote:
nikosurfing wrote:Clickteam is great software for mobile, the price is cheap, output apk very small and there's built-in transition between scene.

Personally, i can live with the wrapper that build with crosswalk even i'm never published any games yet. The only wish for me is capabilities to make apk extension or obb. Once it can be done i'll stick with construct 2 as long as i can.


Not an april fools joke - we're working on that and hope to have it available soon (obb extensions)
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Post » Mon May 04, 2015 8:03 am

grigrizljac wrote::(
But why do apps have to download the whole Chrome every time? Wouldn't be once enough?


It needs to create the environment to run the game, it isn't designed to use it externally. And crosswalk provides something to do with the rendering C2 requires i think.

Was developing a native camera app last night with Phonegap + Intel XDK for Android without Crosswalk and the apk is under 400kb :roll:
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