How do I reference real time passage?

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Post » Thu May 25, 2017 1:39 pm


I am about to start sending out prototype builds of a game I have developed to schools for testing and feedback and what not.

What I am looking to do is make a timed demo, in the sense that after they launch the prototype for the first time it will log the date and time and then be able to reference that against the current system time to be able to tell time passage and therefore stop the demo after 30 days for example.

I have rex's time-related plugins but not sure how to use them.

All help appreciated,
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