How do I refresh platformer jump?

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Post » Wed Sep 14, 2016 1:35 am

I've just started working on an infinite runner (along the lines of geometry dash)

and I've come across a problem that when my player almost lands and you try to tap, you tap to fast before the player is on the ground yet. So then you can't tap a 2nd time fast enough and you die. It's a problem I need to find a work around to.

Nothing I've tried has worked... but what I'm sure would fix it, is a way to refresh the jump of the player. (like refresh it without hitting the ground)

That way, I could pin something to the bottom of the player, and refresh the jump when he gets close to the floor. (without actually having to make him land.

Any way of refreshing the jump in the platformer plugin?
Thanks guys!
Justin
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Post » Wed Sep 14, 2016 10:12 am

'Jump' only happens when the 'jumper' is standing on a solid.

The 'Double Jump' happens when the 'jumper' is in the air. I suppose that this is what you are looking for.

https://drive.google.com/open?id=0B1SSu ... VBuUFFBWDA
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Post » Wed Sep 14, 2016 9:10 pm

But I've checked into both of them... I didn't see a way of refreshing the double jump either.

I want to be able to make the player jump whenever (even if the double jump is on cool down)
Thanks for the reply!
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Post » Wed Sep 14, 2016 10:45 pm

Well then push a solid under it on jumping, eh.

https://www.dropbox.com/s/sbv8u3ec78dnh ... .capx?dl=0
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Post » Wed Sep 14, 2016 11:13 pm

Wow, I should have thought of that.

Nicely done and thanks :D
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