How do I remove deceleration on sync object

Get help using Construct 2

Post » Sat Nov 22, 2014 6:31 pm

I'm working on a multiplayer object.

One thing that becomes my concern is that there are some "acceleration" and "deceleration" applied to the movement of the character on client side even though I have set the accel and decel on the same value.

To make it easy to visualize::::
Host side::: all characters walking without any accel and decel.
Client side::: every characters except the host moves with accel and decel.

Thank you for your help ;)
B
5
Posts: 7
Reputation: 193

Post » Sat Nov 22, 2014 11:43 pm

Hi @willypt. Are you able to upload a stripped-down version of your capx?
Image
B
9
S
3
G
1
Posts: 346
Reputation: 1,560

Post » Sun Nov 23, 2014 4:07 am

Here's the attachment, @hundredfold. Open 2 window, one as host and one as client.
You can notice the "overshoot" when moving the client character.

The "true" movement has no overshoot ( accel and decel ), but the client has.
You do not have the required permissions to view the files attached to this post.
B
5
Posts: 7
Reputation: 193

Post » Mon Nov 24, 2014 3:46 am

quick bump :(
B
5
Posts: 7
Reputation: 193


Return to How do I....?

Who is online

Users browsing this forum: YoHoho and 7 guests