How do I remove sound when autoclicker is on?

Get help using Construct 2

Post » Fri Dec 23, 2016 12:44 pm

Hello,
I tried autoclicker on my current game and it made a very noisy sound.
How can I interrupt sound from being played or maybe is there any kind of theory how not to make the sound noisy when it repeats?
B
25
S
7
G
1
Posts: 200
Reputation: 2,530

Post » Fri Dec 23, 2016 3:23 pm

Well, anything happening in you game should be set to happen, so, take a look in you event sheet and find where the sound is being played and make sure it have the correct conditionals to play once while true.
Image
B
108
S
24
G
18
Posts: 1,376
Reputation: 22,830

Post » Sat Dec 24, 2016 1:26 am

TELLES0808 wrote:Well, anything happening in you game should be set to happen, so, take a look in you event sheet and find where the sound is being played and make sure it have the correct conditionals to play once while true.

It will not allow me to add the condition cuz it is a mouse click event.
Also tried it with timer, using once, still didn't work.
B
25
S
7
G
1
Posts: 200
Reputation: 2,530

Post » Sat Dec 24, 2016 2:03 am

Just add the trigger once as a sub event under the on mouse click and move the sound to the sub event.
B
62
S
20
G
56
Posts: 1,077
Reputation: 36,021

Post » Tue Dec 27, 2016 11:24 pm

Burvey wrote:Just add the trigger once as a sub event under the on mouse click and move the sound to the sub event.

Thanks. I had all events on sub event except sound. Now it works fine. :)
B
25
S
7
G
1
Posts: 200
Reputation: 2,530

Post » Tue Dec 27, 2016 11:47 pm

I'm glad you got it working.
B
62
S
20
G
56
Posts: 1,077
Reputation: 36,021


Return to How do I....?

Who is online

Users browsing this forum: psicodelicow3, Yahoo [Bot] and 3 guests